Fox Horror

I’ve just finished working on the Branding Package for Fox-Horror Japan with director Nando Costa.

My work was to Model, Rig, Animate and Render the hero bird!
The hardest part was the rigging, no question 3D feathers is a pain.

Fox Horror for Nervo from Thiago Costa on Vimeo.

2d sketches/drawings/sketchbook

This is my sketchbook.
Most part of the work here was done in digital (photoshop, open canvas, painter, artrage). But I also work on paper and I really like life drawing sessions.
I’ve used photographs as a reference for some images on this section.

I will post my OC painting sessions with my friend Mario Ucci, don’t forget to check out his amazing 2d portfolio.
I would say it’s better then the 3d one. But don’t tell him :)

Nike Multiplicity

Little animation for Nike. Did simulation, rendering, everything in XSI.
Compositing and creative direction by

Simulation was really fun to do, the rigid body solver worked perfectly with a bunch of groups, two environments and animated RB constraints.

TC Add Channels

This simple Addon can save you a lot of time if you have multiple channels to add to passes.
It allows you to select channels and add it all at once.

Download addon from the Softimage Community

CMT – Celebrity Bull Riding Challenge

I was the Lead 3d for this project with Adam Gault and Carlo Vega.
Marcelo Souza helped me a lot to deliver a bunch of animations of the bull.

One thing I can say is that Carlo and Adam are really great people to work with!
If you have the chance, don’t miss it!
They did saved my 3d renders adding a lot of nice colors and style to it.

Out of the country

Got very good feedback to my demo Reel. Thanks everyone!
After some very nice job offers/interviews (and all the work to get an US visa), I’ve finally moved to Portland-Oregon.
Pacific Northwest looks awesome, if you are around here and know something fun to do… just send me a message!

Discovery Channel – Digital Neurons

Worked with my friends Chris Bahry and Alexandre Torres from Tendril doing texturing, lighting and some animation on this piece.
Texturing done in Photoshop and composition in After Effects, all the 3d work was produced using 3ds Max.
I’ve cut the best shots and previews I did, and worked on this small clip.


H2oh! is a flavored water type of thing that called for animated fishes inside of the aquarium.
At Conspiração Filmes filmes I had the opportunity to work in the modeling, animation and was the lead texturer/shading artist.
Our pipeline was based on Maya, Renderman and Photoshop.

I worked in two spots, the one for the launch of the product and the other for the new flavor Tangerine:

Game model

Low poly game model done as a test for the Amsterdam based game studio Guerrilla Games
I did it using Maya, Zbrush|Mudbox and Photoshop.

Mudbox/Zbrush details, later baked into textures.

XSI Brasil

XSI-Brasil, the Brazilian website about the 3d software Softimage|XSI is back online.
There you will find videos showing XSI features and production techniques. Part of my work with tools development is also being posted in there.
(*site is in Portuguese)

Pepsi Lemon

Pepsi campaign in Brazil is marked by these series of spots featuring two talking Lemons.
Here I have two of the spots I had worked on during my experience at Conspira filmes


Reel 2006/2007 is online!

My reel is online! This is a compilation of my work done between 2006 and 2007.
A shot breakdown is in the end of the reel, enjoy it:

Harpy – Personal Project

This is a study of a 3d creature. Most of the work to finish this project was done in a month in my spare time.


This project was done at Conspira filmes, I did around 10 shots on this piece. (animation, lighting and rendering).

Fuel TV

Modeling of the character and all assets.
My process started with photo references and basic models in XSI, then I moved parts of the main character to Zbrush to refine and give more details to it.
Animation by Renato Ferro, directed by

* The treatment on this image is just a preview render.

Zbrush help for Sepultura

This music video for Sepultura was directed by Luis Carone, I helped him with some Zbrush modeling and texturing.
It’s pretty intense!
watch it here:


This project is property of Rede Globo television

Bang-Bang is a Brazilian soap opera in a western world. lol

This was lot’s of fun to work on, I did a lot of modeling and shading work. Most of the assets and the work on the characters was split by me and Andre Holzmeister.
I had the opportunity to contribute on the design of the piece.

Early render test…

Bang-Bang © Rede Globo.

Sob Nova Direção

This project is property of Rede Globo television

“Sob Nova Direção” is a comedy TV show aired in Brazil.

This animation was very fun to work. The most exciting part is that I got to do the art direction of it. One of the most fun things was to make the backgrounds in Photoshop, and the characters in 3d.

Most of the 3d work was divided by me and Andre Holzmeister. Andre did an awesome job animating everything while I painted the backgrounds.

We both modeled/textured/shaded/lighting everything. I got to do the final compositing/color grading.

Hoje é dia de Maria II

This project is property of Rede Globo television

Work done for the main titles of this TV show aired in Brazil.
Animation had a very very short deadline. Most of the work was done in After Effects using layers from Photoshop. We used Photographs and sketches from the actual sets of the show.
This project was done in collaboration with Alexandre Romano and Andre Holzmeister, during my experience working at TV Globo.


Fly is a promo animation done at
My work on this piece was mostly modeling and animation of some scenes/cameras.