I often get requests of Lagoa artists available. I know a handful of them and I always pass it around to the people I know. But from time to time someone new appears doing beautiful simulations. See Artemy Craft on Vimeo.
I’m putting together a list of Lagoa users that should go on the website, so if you are a “pro” and want your name to be there just drop me a line.
If you are not a pro – drop me a line too, but it might be good time to become one since there’s now plenty of Lagoa Training out there, and also demand. So to help you get started with the tool I’m listing two places you can start with:
“On a technical level, much of the content animation was handled using Lagoa Technologies’powerful multiphysics simulation engine. Over the course of the project we simulated more than half a million ‘pages’ and generated over 45GB of simulation data. Lagoa was also extended in order to create the flocking behavior seen in some shots.”
I’ve participated in this project helping sorting out any kinks related to the paper simulation, as well as developing specific algorithms for stacking up papers and controlling the animations.
We want to centralize news regarding updates, next beta cycles, training etc for Lagoa… So we put up a newsletter that you can sign-up at www.lagoatechnologies.com
Generally the design and development of Lagoa is highly driven by users, so don’t be shy if you get a couple questions from us at some point
Today I have resigned from Ubisoft and decided to focus all my time on Lagoa.
Was great the time I spent at Ubisoft Digital Arts working on asset management tools and giving Technical Direction to Softimage users, but now I rather work on Lagoa and research computational physics and software development.