You are currently browsing the Thiago Costa posts tagged: Texturing

Microsoft Zune

Package of 6 animations done at for Zune.
My participation on this project started on RnD, and how we would make the simulation work on the cube shape, then how to animate it. I also did most of the lighting work and the final compositing/color grading.

Few interesting things from this project:
The “Boxes” animation was done simulating rigid bodies in XSI, and a lot of layered animation on top.
The “Liquids” one I had to write a little script to allow me import a sequence of meshes, that came from a standard particle simulation. To then enable people to tweak it later, in a mesh state and apply relax operations etc.
The “Sweets” one was very tricky too, each frame of the animation is a different object. Like a 3d stop motion technique.

This project was fun and challenging at the same time, I’m pretty happy how it turned out.

To see some original sketches/concepts just follow Fabiana’s website


Credits – project page
Creative Director: Nando Costa
3D Artists: Thiago Costa, Jeff Norombaba, Joshua Cox, Catherine Langevin, Gabriel Beauvais
Compositing: Thiago Costa, Jeff Norombaba, Alphonse Swineheart, Robbie Johnstone
Storyboard Artist: Fabiana Fortes
Music: Darrin Wiener

Fox Horror

I’ve just finished working on the Branding Package for Fox-Horror Japan with director Nando Costa.

My work was to Model, Rig, Animate and Render the hero bird!
The hardest part was the rigging, no question 3D feathers is a pain.

Fox Horror for Nervo from Thiago Costa on Vimeo.

CMT – Celebrity Bull Riding Challenge

I was the Lead 3d for this project with Adam Gault and Carlo Vega.
Marcelo Souza helped me a lot to deliver a bunch of animations of the bull.

One thing I can say is that Carlo and Adam are really great people to work with!
If you have the chance, don’t miss it!
They did saved my 3d renders adding a lot of nice colors and style to it.

Discovery Channel – Digital Neurons

Worked with my friends Chris Bahry and Alexandre Torres from Tendril doing texturing, lighting and some animation on this piece.
Texturing done in Photoshop and composition in After Effects, all the 3d work was produced using 3ds Max.
I’ve cut the best shots and previews I did, and worked on this small clip.


H2oh! is a flavored water type of thing that called for animated fishes inside of the aquarium.
At Conspiração Filmes filmes I had the opportunity to work in the modeling, animation and was the lead texturer/shading artist.
Our pipeline was based on Maya, Renderman and Photoshop.

I worked in two spots, the one for the launch of the product and the other for the new flavor Tangerine:

Harpy – Personal Project

This is a study of a 3d creature. Most of the work to finish this project was done in a month in my spare time.