via Motionographer
Director Ben Steiger Levine (effects done at MassMarket) featuring Drake exploding in Sprite soda.
The Effects were made using my earlier fluid simulator (Smoothed Particle Hydrodynamics tool for ICE).
Looks cool, check it out!
You are currently browsing the Thiago Costa posts tagged: Fluids
via Motionographer
Director Ben Steiger Levine (effects done at MassMarket) featuring Drake exploding in Sprite soda.
The Effects were made using my earlier fluid simulator (Smoothed Particle Hydrodynamics tool for ICE).
Looks cool, check it out!
Ben Houston’s Exocortex approached me to help on the development of a realtime smoke simulator for Softimage ICE. This is the outcome which I just got permission to show.
SlipstreamRT for Softimage is a proprietary real-time smoke simulator developed for Softimage’s ICE system in collaboration with [exocortex.com/ Exocortex Technologies, Inc.] This video is posted with permission from Exocortex Technologies, Inc. For licensing information please contact [email:[email protected]]
I’ve worked on most of the components of the solver including boundary conditions (laminar flow, turbulent flow), vortex shedding, the vorticity equation and particle splitting algorithms.
Most of the tests on this video are done by myself, I’ve also implemented all the workflow and controls demoed in the video.
-Thiago
Hello, we are looking for testers to join the SPH fluids simulator for ICE.
This is a free set of nodes for ICE, all you need is register to get access to the testing group, Addon, sample scenes and documentation.
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I’ve been working on this SPH (Smoothed Particles Hydrodynamics) fluids simulator for XSI’s ICE.
I did my own collisions logic, integration, substeps, all the physics part, etc… using low level ICE nodes, and now some compiled C++ nodes.
The simulator supports pressure, density, viscosity, tension, collisions and some other stuff.
visit my page on Vimeo for some previews: