SPH used on Sprite ad
via Motionographer
Ben Steiger Levine for Sprite got effects done at MassMarket, which used used my SPH tool to simulate fluids coming out of Drake and splashing all over the place.
Quicktime
via Motionographer
Ben Steiger Levine for Sprite got effects done at MassMarket, which used used my SPH tool to simulate fluids coming out of Drake and splashing all over the place.
Quicktime
Sometime ago Ben Houston’s Exocortex approached me to help on the development of a realtime smoke simulator for Softimage ICE. This is the outcome which I just got permission to show.
SlipstreamRT for Softimage is a proprietary real-time smoke simulator developed for Softimage’s ICE system in collaboration with [exocortex.com/ Exocortex Technologies, Inc.] This video is […]
Just finish working on these series of short films for Assassins Creed 2.
The game looks amazing as well!
This production was done at Hybride and Ubisoft Digital Arts, my work consisted of making workflows/tools and leading the Technical Directors and pipeline people during the project at UDA.
This was quite an experience and I’m happy with the results, […]
I had a blast working with the crew of CafeFX on G.I. Joe: The Rise of Cobra.
I think the release date for the film is fixed to August, I will see you in the movie theaters!
My work was mainly as FX Lead/TD working on shots and also providing some tools for the other artists.
I have […]
I produced about 4 hours of training about the new Softimage|ICE platform explaining a lot of the workflow/techniques to create tools that can be used in production.
This series is packed with packed with deep examples and it’s more of a intermediate/advanced thing.
Although if you are a beginner you might find this really exciting and really […]
Hello, we are looking for testers to join the SPH fluids simulator for ICE.
This is a free set of nodes for ICE, all you need is register to get access to the testing group, Addon, sample scenes and documentation.
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Subscribe to ICE SPH Fluids
Email:
Visit this group
I’ve been working on this SPH (Smoothed Particles Hydrodynamics) fluids simulator for XSI’s ICE.
I did my own collisions logic, integration, substeps, all the physics part, etc… using low level ICE nodes, and now some compiled C++ nodes.
The simulator supports pressure, density, viscosity, tension, collisions and some other stuff.
visit my page on Vimeo for some previews:
Visualize the graph of a function is not easy (at least for me), without plotting the function.
It can be really hard to understand what y = x^2 * z^2 looks like.
So I obviously did an ICE compound with these most common graphs.
I couldn’t stop doing functions and playing with it, so I ended […]
I’ve uploaded my Obj Sequencer in the community site.
This tool was used during the Zune project to import sequences of animated liquids. This saved us a lot of time during the production.
Download addon from the Softimage Community
Based on the number of neighboring particles, this compound can adjust the color around the boundaries of a particle cloud.
The range is calculated based on the number of points in the island, so a gradient is smoothly blended to the particle color.
This can be used in any region of the stack. Plug the Execute Color […]
Here are a bunch of Shaderballs for XSI
Visit the page in the Softimage Community
Like the grease pencil tool for Maya, this tool allows you to draw with the sketch tool for 2d animation/per frame annotation, directly in the XSI viewport.
Changes V1.1
Assembled the XSI Bezier curve tool, CV Curve tool and Curve Text tool to be used from the TC_sketch PPG
Added the “edit frames” command, now […]
This simple Addon can save you a lot of time if you have multiple channels to add to passes.
It allows you to select channels and add it all at once.
Download addon from the Softimage Community