Posts Tagged ‘development’

Smoke Simulator

Sometime ago Ben Houston’s Exocortex approached me to help on the development of a realtime smoke simulator for Softimage ICE. This is the outcome which I just got permission to show.
SlipstreamRT for Softimage is a proprietary real-time smoke simulator developed for Softimage’s ICE system in collaboration with [exocortex.com/ Exocortex Technologies, Inc.] This video is […]

Assassins Creed Lineage

Just finish working on these series of short films for Assassins Creed 2.
The game looks amazing as well!
This production was done at Hybride and Ubisoft Digital Arts, my work consisted of making workflows/tools and leading the Technical Directors and pipeline people during the project at UDA.
This was quite an experience and I’m happy with the results, […]

Mesher for the SPH

There are at least 3 different meshers for ICE particles that can be used with the SPH:
Pwrapper from 3daliens
emPolygonizer
And Guillaume Laforge is doing this pretty cool project that constructs a fast scalar field in ICE and passes to the polygonizer in a grid structure.
The coolest stuff for me is that the distance function on Guillaume’s […]

cmiVFX introduction to ICE

I produced about 4 hours of training about the new Softimage|ICE platform explaining a lot of the workflow/techniques to create tools that can be used in production.
This series is packed with packed with deep examples and it’s more of a intermediate/advanced thing.
Although if you are a beginner you might find this really exciting and really […]