Posts Tagged ‘SPH’

SPH used on Sprite ad

via Motionographer
Ben Steiger Levine for Sprite got effects done at MassMarket, which used used my SPH tool to simulate fluids coming out of Drake and splashing all over the place.
Quicktime

Mesher for the SPH

There are at least 3 different meshers for ICE particles that can be used with the SPH:
Pwrapper from 3daliens
emPolygonizer
And Guillaume Laforge is doing this pretty cool project that constructs a fast scalar field in ICE and passes to the polygonizer in a grid structure.
The coolest stuff for me is that the distance function on Guillaume’s […]

SPH Fluids, looking for testers!

Hello, we are looking for testers to join the SPH fluids simulator for ICE.
This is a free set of nodes for ICE, all you need is register to get access to the testing group, Addon, sample scenes and documentation.

height=26 width=132 alt=”Google Groups”>

Subscribe to ICE SPH Fluids

Email:

Visit this group

SPH Fluids in ICE

I’ve been working on this SPH (Smoothed Particles Hydrodynamics) fluids simulator for XSI’s ICE.
I did my own collisions logic, integration, substeps, all the physics part, etc… using low level ICE nodes, and now some compiled C++ nodes.
The simulator supports pressure, density, viscosity, tension, collisions and some other stuff.
visit my page on Vimeo for some previews: