SPH used on Sprite ad
via Motionographer
Ben Steiger Levine for Sprite got effects done at MassMarket, which used used my SPH tool to simulate fluids coming out of Drake and splashing all over the place.
Quicktime
via Motionographer
Ben Steiger Levine for Sprite got effects done at MassMarket, which used used my SPH tool to simulate fluids coming out of Drake and splashing all over the place.
Quicktime
Sometime ago Ben Houston’s Exocortex approached me to help on the development of a realtime smoke simulator for Softimage ICE. This is the outcome which I just got permission to show.
SlipstreamRT for Softimage is a proprietary real-time smoke simulator developed for Softimage’s ICE system in collaboration with [exocortex.com/ Exocortex Technologies, Inc.] This video is […]
There are at least 3 different meshers for ICE particles that can be used with the SPH:
Pwrapper from 3daliens
emPolygonizer
And Guillaume Laforge is doing this pretty cool project that constructs a fast scalar field in ICE and passes to the polygonizer in a grid structure.
The coolest stuff for me is that the distance function on Guillaume’s […]
I produced about 4 hours of training about the new Softimage|ICE platform explaining a lot of the workflow/techniques to create tools that can be used in production.
This series is packed with packed with deep examples and it’s more of a intermediate/advanced thing.
Although if you are a beginner you might find this really exciting and really […]
Hello, we are looking for testers to join the SPH fluids simulator for ICE.
This is a free set of nodes for ICE, all you need is register to get access to the testing group, Addon, sample scenes and documentation.
height=26 width=132 alt=”Google Groups”>
Subscribe to ICE SPH Fluids
Email:
Visit this group
I’ve been working on this SPH (Smoothed Particles Hydrodynamics) fluids simulator for XSI’s ICE.
I did my own collisions logic, integration, substeps, all the physics part, etc… using low level ICE nodes, and now some compiled C++ nodes.
The simulator supports pressure, density, viscosity, tension, collisions and some other stuff.
visit my page on Vimeo for some previews:
Visualize the graph of a function is not easy (at least for me), without plotting the function.
It can be really hard to understand what y = x^2 * z^2 looks like.
So I obviously did an ICE compound with these most common graphs.
I couldn’t stop doing functions and playing with it, so I ended […]
Package of 6 animations done at Nervo.tv for Zune.
My participation on this project started on RnD, and how we would make the simulation work on the cube shape, then how to animate it. I also did most of the lighting work and the final compositing/color grading.
Few interesting things from this project:
The “Boxes” animation was done […]
I’ve uploaded my Obj Sequencer in the community site.
This tool was used during the Zune project to import sequences of animated liquids. This saved us a lot of time during the production.
Download addon from the Softimage Community
Based on the number of neighboring particles, this compound can adjust the color around the boundaries of a particle cloud.
The range is calculated based on the number of points in the island, so a gradient is smoothly blended to the particle color.
This can be used in any region of the stack. Plug the Execute Color […]
The Company was nominated in the category Main Title Design for the 60th Primetime Emmy Awards!
I was lucky enough to be on this project with Digital Kitchen - Seattle.
Watch The Company on DK’s website http://www.d-kitchen.com/projects/the-company-main-title
The Company • TNT
Studio: Digital Kitchen
Creative Director: Matt Mulder
Lead Designers: Cody Cobb, Ryan Gagnier, Noah Conopask
Animatiors: Ryan Gagnier, David Holm, Pete Kallstrom, […]
Here are a bunch of Shaderballs for XSI
Visit the page in the Softimage Community
Like the grease pencil tool for Maya, this tool allows you to draw with the sketch tool for 2d animation/per frame annotation, directly in the XSI viewport.
Changes V1.1
Assembled the XSI Bezier curve tool, CV Curve tool and Curve Text tool to be used from the TC_sketch PPG
Added the “edit frames” command, now […]
This was fun to do, unfortunatelly I didn’t had the time to do more than Model, rig and animate the bird!
To see more: Nervo.tv,
Little animation for Nike. Did simulation, rendering, everything in XSI.
Compositing and creative direction by Nervo.tv
Simulation was really fun to do, the rigid body solver worked perfectly with a bunch of groups, two environments and animated RB constraints.
This simple Addon can save you a lot of time if you have multiple channels to add to passes.
It allows you to select channels and add it all at once.
Download addon from the Softimage Community
I was the Lead 3d for this project with Adam Gault and Carlo Vega.
Marcelo Souza helped me a lot to deliver a bunch of animations of the bull.
One thing I can say is that Carlo and Adam are really great people to work with!
If you have the chance, don’t miss it!
They did saved my 3d renders […]
Low poly game model done as a test for the Amsterdam based game studio Guerrilla Games
I did it using Maya, Zbrush|Mudbox and Photoshop.
Mudbox/Zbrush details, later baked into textures.
XSI-Brasil, the Brazilian website about the 3d software Softimage|XSI is back online.
There you will find videos showing XSI features and production techniques. Part of my work with tools development is also being posted in there.
(*site is in Portuguese)
My reel is online! This is a compilation of my work done between 2006 and 2007.
A shot breakdown is in the end of the reel, enjoy it:
This is a study of a 3d creature. Most of the work to finish this project was done in a month in my spare time.
Modeling of the character and all assets.
My process started with photo references and basic models in XSI, then I moved parts of the main character to Zbrush to refine and give more details to it.
Animation by Renato Ferro, directed by Nervo.tv
http://www.vimeo.com/8547821
* The treatment on this image is just a preview render.
This project is property of Rede Globo television
Bang-Bang is a Brazilian soap opera in a western world. lol
This was lot’s of fun to work on, I did a lot of modeling and shading work. Most of the assets and the work on the characters was split by me and Andre Holzmeister.
I had the opportunity […]
This project is property of Rede Globo television
“Sob Nova Direção” is a comedy TV show aired in Brazil.
This animation was very fun to work. The most exciting part is that I got to do the art direction of it. One of the most fun things was to make the backgrounds in Photoshop, and the […]