You are currently browsing the Thiago Costa posts tagged: Softimage


Lagoa Training & Artists

I often get requests of Lagoa artists available. I know a handful of them and I always pass it around to the people I know. But from time to time someone new appears doing beautiful simulations. See Artemy Craft on Vimeo.

I’m putting together a list of Lagoa users that should go on the website, so if you are a “pro” and want your name to be there just drop me a line.

If you are not a pro – drop me a line too, but it might be good time to become one since there’s now plenty of Lagoa Training out there, and also demand. So to help you get started with the tool I’m listing two places you can start with:

Digital-Tutors has a nice collection of videos that should cover the basics. You can jump right in.

i3D Tutorials has recently published a two volume Lagoa Training series with over 25 charpters that covers a whole lot:

Have a good learning of Lagoa Multiphysics!

Ben Steiger Levine – Sprite Ad (MassMarket)

via Motionographer

Director Ben Steiger Levine (effects done at MassMarket) featuring Drake exploding in Sprite soda.

The Effects were made using my earlier fluid simulator (Smoothed Particle Hydrodynamics tool for ICE).

Looks cool, check it out!

Exocortex SlipstreamFX – Smoke Simulator

Ben Houston’s Exocortex approached me to help on the development of a realtime smoke simulator for Softimage ICE. This is the outcome which I just got permission to show.

SlipstreamRT for Softimage is a proprietary real-time smoke simulator developed for Softimage’s ICE system in collaboration with [exocortex.com/ Exocortex Technologies, Inc.] This video is posted with permission from Exocortex Technologies, Inc. For licensing information please contact [email:[email protected]]

 

I’ve worked on most of the components of the solver including boundary conditions (laminar flow, turbulent flow), vortex shedding, the vorticity equation and particle splitting algorithms.

Most of the tests on this video are done by myself, I’ve also implemented all the workflow and controls demoed in the video.

-Thiago

Mesher for the SPH

There are at least 3 different meshers for ICE particles that can be used with the SPH:

Pwrapper from 3daliens

emPolygonizer

And Guillaume Laforge is doing this pretty cool project that constructs a fast scalar field in ICE and passes to the polygonizer in a grid structure.

The coolest stuff for me is that the distance function on Guillaume’s polygonizer is an ICE compound! So you can play with it right there and manage to change the way the polygonizer will weight the surface.

It’s exciting to see all these people developing these tools and they are all compatible with my SPH solver, have fun!

Mesher by Eric Mootz

cmiVFX introduction to ICE

I’ve finally finished producing 4 hours of training material on Softimage|ICE platform. I explain the math, core workflow and several computer graphics techniques behind creating some amazing tools that can be used in production.

This series is packed with examples and is more of a intermediate/advanced focused. Although if you are a beginner you might find this really exciting get you to dive into ICE right away!

To buy it, visit cmiVFX website

 

Screen Shot 2012-12-30 at 4.06.09 AM

 

 

Have fun!

SPH Fluids, looking for testers!

Hello, we are looking for testers to join the SPH fluids simulator for ICE.

This is a free set of nodes for ICE, all you need is register to get access to the testing group, Addon, sample scenes and documentation.


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Subscribe to ICE SPH Fluids
Email:

Visit this group

ICE – Particle density

Based on the number of neighboring particles, this compound can adjust the color around the boundaries of a particle cloud.
The range is calculated based on the number of points in the island, so a gradient is smoothly blended to the particle color.

This can be used in any region of the stack. Plug the Execute Color in one ICEtree port and you are good to go.
However if you want the color to update with the simulation, you must use this in the simulation region.

Shaderballs for Softimage|XSI

Here are a bunch of Shaderballs for XSI
Visit the page in the Softimage Community

TC Sketch v1.1 – Grease pencil for XSI.

Like the grease pencil tool for Maya, this tool allows you to draw with the sketch tool for 2d animation/per frame annotation, directly in the XSI viewport.
Changes V1.1

  • Assembled the XSI Bezier curve tool, CV Curve tool and Curve Text tool to be used from the TC_sketch PPG
  • Added the “edit frames” command, now you can move your frames in time, selecting a frame in the listbox and using the “up” and “down” buttons.
  • Added the code to work on linux system.
  • The current frame stays visible until the next frame.
  • The listbox now let you navigate/select frames to edit.
  • “Default frame duration” option in the setup tab was renamed to “Last frame duration”. So now it just affects the last frame of the animation.
  • Re worked the entire keyframing command

Features V1.0

  • Drawing mode Auto-keyframing (selectability/visibility).
  • Curves color and Visibility/Selectability overrides.
  • Curve editing The “nav slider” in the “Edit Frames” group is useful to edit/add curves to existing frames. Change this slider will jump the XSI timeline to where the sketched curve is in time.
  • Auto-select curves option will automatically select all the curves for that given frame.
  • XSI Brush tool and View Proportional Transform Tool can be called from the TC_sketch PPG.
  • The Sketch tool creates a standard XSI curve, so you can use any XSI deformer tools on it.

Download addon from the Softimage Community

Here is a video showing this tool


TC Add Channels

This simple Addon can save you a lot of time if you have multiple channels to add to passes.
It allows you to select channels and add it all at once.

Download addon from the Softimage Community